Posted by Gideon Weems at 2015-06-29 04:39:45
There come times in programmers' lives when they must pull all-nighters. Now is one of those times.
I have cookies and juice. Caffeine doesn't do it for me.
Posted by Edgar Reynaldo at 2015-06-29 04:21:20
I spent the better part of today implementing a layered tile map, but I finally have some screen action to share. Now I need to implement a player and enemies and have them interact with the map.
Posted by Onewing at 2015-06-29 04:20:59
The game is...interesting. It fulfills the rules, but could use some time polishing and testing. Unfortunately, the night is coming on fast and sleep for work is starting to diminish, so I've got to stay focused. Giving myself another hour-ish to polish and implement some final pieces and then I begin the process to submit as-is.
Here. We. Go.
Posted by Elias at 2015-06-29 03:05:50
I added a title screen and a win condition. I also have a monster now and when it appears gravity reverses and the Allefant title music plays :D
I also got some other songs and apparently the old .abc music parser I was using has a bug and played everything wrong, but luckily I have someone around who immediately heard it and we found a way to work around it :)
Posted by Mark Oates at 2015-06-29 02:51:37
dropping these here before I get back to the crazy...
Posted by MiquelFire at 2015-06-29 01:52:43
Miquel of Fire has completed his entry for the SpeedHack of 2015. And as such, this will be the last blog entry.
He has no plans to make any more versions of this game, though he might do some coding fixes for other platforms.
Posted by Gideon Weems at 2015-06-28 23:28:33
Twelve hours left, and I have a blog. It's crunch time, so wish me luck.
Posted by Simon Parzer at 2015-06-28 21:08:47
Well, this got to be my lamest speedhack performance yet. The weekend was very busy, I've only got a few hours so far.
The game idea is, you have to care for a plant. So far I have started on a plant thingy that grows procedurally.
Not much to see yet...
Posted by amarillion at 2015-06-28 21:02:41
It was clear from the start that the dialog tree needed to be in a config file. It started off simple but it quickly grew into a pretty advanced interpreter with nested if/else statements. I resisted the temptation to add boolean operators.
But the great thing was that this allowed Max to spend a lot of time writing storylines. Usually when we do these competitions she starts idly designing some placeholder graphics without a clear idea what the game is going to ...
Posted by amarillion at 2015-06-28 21:01:12
I haven't got much more time anyway, because work will come back in full force on Monday and I need to get some rest.
One of the last remaining tasks for us was to pick a name. Too tired to put much thought in this, so we went with the first thing that came up. So the game is now called B.U.N.
I hope it's not too difficult. I have play tested it so much that I know the puzzle inside out. But how is it going to play out? Is the puzzle too easy or too hard? Is ...
Posted by MiquelFire at 2015-06-28 20:57:56
Miquel spent too much trial and error on it, but he has particles in his game. Miquel now just needs to set his sights on fulling the seedling rule.
Posted by Bruce Perry at 2015-06-28 20:40:15
I'm now synthesising some annoying sounds. It sounds remarkably like when those old BBC computers used to crash. That might be because that's what I was going for, of course.
We also now have difficulty progression, time restrictions and a game end condition, and with all those things, I think the gameplay has worked out rather well.
So, still to do:
- Think of a name!
Posted by MiquelFire at 2015-06-28 17:18:11
Miquel spent a little trial and error, but he has a dialog screen with three buttons. Now he just needs to test with the other three layouts, and have the buttons do stuff!!!
Note: Images already out of date, the message has been moved down.
Posted by GullRaDriel at 2015-06-28 16:51:02
Fixed some more bugs / features ;-)
Posted by GullRaDriel at 2015-06-28 16:25:11
My entry feature a home made annoying sound. Hope you'll like it ^^
Posted by GullRaDriel at 2015-06-28 16:22:14
I'm currently uploading my entry as it is nearly finished.
I may find some time during the 19 hour lefts, but not sure.
Anyway, entry finished :-D
Posted by MiquelFire at 2015-06-28 15:53:05
Feeling pressured by time, Miquel has decided to switch to at least getting the other two rules he's been holding back on to at least have them completed. First thing first, the dialog system he planned on.
Posted by amarillion at 2015-06-28 15:39:03
This is going well. It's pretty much finished.
There were a few dead ends in the dialog tree, which we've hopefully ironed out by now.
Now going to write a README.txt
Posted by devo_au at 2015-06-28 14:41:54
Well it is coming together. Trimmed down the game engine I have been working on into an ultralite version. Don't think time is on my side though. Hopefully will be able to turn it into some type of game if i'm not too busy tomorrow. Don't like my chances. Here is a screen shot. Got some bad sounds happening. The growing stuff, will happen. Particle engine, I doubt will happen. Anyway it has been fun to have a go..
Posted by GullRaDriel at 2015-06-28 09:52:37
Nearly a working game.
Music and effects are OK.
I need to:
- set the condition for ending a level
- use some better fonts
- make the text message working
- make the end level animation
- check some more collisions
- add some more particles
See you later .
Posted by Edgar Reynaldo at 2015-06-28 08:05:21
Well I've managed to get a credits screen mostly working. Yes I know I'm writing the game backwards, but I still hope to have some kind of gameplay by tomorrow. Gotta call it quits for today though. I'm beat.
Posted by GullRaDriel at 2015-06-28 08:04:36
A new Speed Hack day begin :-)
Happy coding everyone !
Posted by SiegeLord at 2015-06-28 06:57:48
I'm a bit behind schedule. I've got probably 80% of the gameplay done, but very little actual content. Had a headache most of the day, which hasn't helped...
Posted by Onewing at 2015-06-28 06:32:38
It's taking form. I still lack "sound annoyance", but I feel all the other rules are met (some a bit loosely).
Tomorrow will be a challenge to find time to contribute, meaning I'll probably have to cut sleep out before a work day (after being off for 2 weeks).
For now, I'll try to get some sleep beforehand, as the sun (or my son), will be waking me up in only a few short hours.
Posted by Edgar Reynaldo at 2015-06-28 04:08:32
The bad news is I've spent most of today putting together a state machine. The good news is it's complete and I have a splash screen that fades in and an exit screen that fades out. Not much to see yet, but it should go much faster now that's up and running. Still need particle effects, text interaction, but I have something to take care of as well as some super obnoxious sounds. Stay tuned for more updates!