amarillion's Blog
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Storytelling
It was clear from the start that the dialog tree needed to be in a config file. It started off simple but it quickly grew into a pretty advanced interpreter with nested if/else statements. I resisted the temptation to add boolean operators.
But the great thing was that this allowed Max to spend a lot of time writing storylines. Usually when we do these competitions she starts idly designing some placeholder graphics without a clear idea what the game is going to be like. And she has a lot of storyline ideas but they are severely limited by how fast I can write code. This time though, she could focus on storyline ideas from the start, pretty much from Saturday morning, and graphics are almost an afterthought!
I've attached an early design doc from Friday evening.
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Finally had a chance to play the game. I enjoyed it. Simple and descriptive. As I played, the environment formed in my imagination of the paths I could take. It was simple enough to get going and then you face the challenge of getting past Dr. Evil. I never felt stuck nor did I feel overwhelmed. Great weekend entry! – Onewing