Don't read too much into the results of these sample spins! The method of picking rules is yet to be tweaked to its full potential, and until a good selection of rules have been added, it's rather meaningless.
Once the Rule-O-Matic has been spun for a final time, the authors of the selected rules will be contacted in order to add clarifications and last minute twists. They won't be allowed to do anything drastic, and to limit their advantage of a heads up, they won't know for sure which of the rules atually were selected. (For example, they may be notified that one of three specific rules have been selected.)
Here is a sample spin, with the following rules being chosen:
Nowhere to Stand (Great)Your game must not take place on solid ground. Water, air, outer space, gelatin, etc. are all fair game.
There are 2 technical requirements:
Quantum Bogodynamics (Good)
Pick a law of physics and base the action of the game around it. The more obscure the rule, the better -- Newton's three laws of motion are an obvious choice, but if you wish to make a game based on the inside of an atom, good luck to you!
Second Person Sh...what!? (Great)
Your game must be in Second Person - this means you're seeing from the eyes of a character you don't have full control over, or you could be controlling a character who indirectly controls the main one. There must be, anyway, someone between the player and the main character.
As examples, the character's head could be in a jar that must be transported separately from his body, or the character could be seeing from his enemy's point of view, but controlling his own character.
There are 2 artistic requirements:
Warped perception (Great)
The way we perceive the game is warped in some way. This could be in any level of abstraction. For example, the score could be printed upside-down, the sky could be green instead of blue, the text could be displayed in such a way that the words are in one language but the grammar of the sentences is in a different language, or the framebuffer could undergo a distortion. Use your imagination.
The game must feature superheroes. Extra kudos for including a good old-fashioned supervillain with a knack for monologue and devious plans.
There is 1 bonus rule:
Act of Chewbacca (Great)
You can opt out of one rule if your game contains no verbal communication at all. Your game can't use words, but it can still use symbols, icons and descriptive sound effects.
Other Important Info
All entries must comply with all requirements except where nullified by Act of Dog.
All entries must be submitted on or before 12:00 UTC on Monday 25th July without fail. All entries must be supplied in a ZIP file equal to or less than 250 KB in size. All source code, makefiles, documentation, and references to additional libraries used must be supplied in the ZIP file.
You can assume that everyone will have a copy of Allegro (standard installation) installed. You do not need to supply one. It is okay to use a more recent version of Allegro, but if someone is unable to compile your game because of that, it's your fault. You should consider uploading binaries for people who have problems compiling the source onto your own website. I will be checking that the binary and source match up, so adding enhancements to the 'competition binary' is not permitted..
If source code is reused from legal sources (your own, GPLed, public domain) you should declare this and what changes have been made, so that your work can be assessed for the voting.
People should keep a informative and interesting account of their development through the competition. This can be sent after the competition for those people with no Internet access over the weekend. This does not affect your space requirement.
A web-based "blog" update page will be available. This will allow spectators to see what is going on :-)
You can make use of all information sources, mailing lists as you see fit. This is not an exam! :-)