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April 22nd
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SpeedHack

Rule-O-Matic

Rule-O-Matic

Don't read too much into the results of these sample spins! The method of picking rules is yet to be tweaked to its full potential, and until a good selection of rules have been added, it's rather meaningless.

Once the Rule-O-Matic has been spun for a final time, the authors of the selected rules will be contacted in order to add clarifications and last minute twists. They won't be allowed to do anything drastic, and to limit their advantage of a heads up, they won't know for sure which of the rules atually were selected. (For example, they may be notified that one of three specific rules have been selected.)

Here is a sample spin, with the following rules being chosen:

  1. Genre requirements

    Time travel (Good)

    Use time travel somehow. For example - you get a bonus that allows you to travel backwords through your gameplay a certain amount.

  2. Technical requirements

    There is 1 technical requirement:

    Custom death (Great)

    The game must feature a weapon with one or more settings that are configurable. For example, a gun that has a power/spread - you can choose to cover more area, or to deal more damage at a specific point.

  3. Artistic requirements

    There are 2 artistic requirements:

    Time Trouble Take B (Great)

    Time should somehow change throughout the game. This could either be something simple such as stopping time, or as complex as time speeding up, slowing down, or even going backwards as you play the game.

    For Time Trouble Take B, the character has complete or partial control over the changes in time, that is, they have some special suit or power that lets them control time, or must flip switches, etc. to control time as they play in order to complete the game.

    Look Mom I can Fly (Great)

    Ground based transportation is boring. The player should be able to fly in some way or other. It doesn't have to be zooming around in a 3d space (extra kudos if it is), but the player can not be anchored to the ground at all times.

  4. Bonus rules

    There are 2 bonus rules:

    Act of Goatee (OK)

    If all characters in the game have a beard, you may opt out of one other rule.

    Act of Efficiency (Good)

    You may opt out of one other rule if the ZIP file of your entry is less than 150KB (153600 bytes)

  5. Other Important Info

    All entries must comply with all requirements except where nullified by Act of Dog.

    All entries must be submitted on or before 12:00 UTC on Monday 25th July without fail. All entries must be supplied in a ZIP file equal to or less than 250 KB in size. All source code, makefiles, documentation, and references to additional libraries used must be supplied in the ZIP file.

    You can assume that everyone will have a copy of Allegro (standard installation) installed. You do not need to supply one. It is okay to use a more recent version of Allegro, but if someone is unable to compile your game because of that, it's your fault. You should consider uploading binaries for people who have problems compiling the source onto your own website. I will be checking that the binary and source match up, so adding enhancements to the 'competition binary' is not permitted..

    If source code is reused from legal sources (your own, GPLed, public domain) you should declare this and what changes have been made, so that your work can be assessed for the voting.

    People should keep a informative and interesting account of their development through the competition. This can be sent after the competition for those people with no Internet access over the weekend. This does not affect your space requirement.

    A web-based "blog" update page will be available. This will allow spectators to see what is going on :-)

    You can make use of all information sources, mailing lists as you see fit. This is not an exam! :-)




SpeedHack created by Arron Shutt.
1999-2003 logos by Arron Shutt. 2004-2007 logos by Johan Peitz. 2009 logo by Pedro Gontijo. 2011 logo by Mark Oates.
Copyright ©2004-2011 by Matthew Leverton.