Rule-O-Matic
Don't read too much into the results of these sample spins! The method of picking rules is yet to be tweaked to its full potential, and until a good selection of rules have been added, it's rather meaningless.
Once the Rule-O-Matic has been spun for a final time, the authors of the selected rules will be contacted in order to add clarifications and last minute twists. They won't be allowed to do anything drastic, and to limit their advantage of a heads up, they won't know for sure which of the rules atually were selected. (For example, they may be notified that one of three specific rules have been selected.)
Here is a sample spin, with the following rules being chosen:
-
Genre requirements
Weather! (Great)
Won't it stop raining?!
Your game must be about, or very dependent on weather. -
Technical requirements
There are 2 technical requirements:
Slaps and Bennies (Good)
Your program must contain at least two power-up and two power-down objects within the game that the player (or the opposing player) can collect to change the nature of the game. One of the power-ups and power-downs must be cumulative in nature, ie - if further additional powerups of that type are collected, then this multiplies up the effect. This cumulative effect should have a upper bound, so that beyond collecting a certain number of a certain type of power up, additional ones collected of that type have no effect. So a 'speed' powerup would increase the speed of the collecting player up a maximum value.
The power-ups/power-downs can either wear off with time, or be counteracted by other collectable objects as you see fit. The player should know which powerups are currently active by some on-screen indicator.Rope Physics (OK)
swinging ropes, bungi cords and grappling hooks all count.
-
Artistic requirements
There are 2 artistic requirements:
Chancey (Good)
Random chance must play a big part of the game. This could range from different chances of firing or killing an enemy, to levels changing randomly around the player.
Despite the randomness, the game must still be fun to play!Schizophrenia (Good)
The main character must have two personalities. The personalities must be represented by different a different sprite / model for the character for each personality.
-
Bonus rules
There is 1 bonus rule:
Act of Cod (Good)
Overwrite one rule by replacing any of its words with "fish". The new rule must make sense, be creative, and can not conflict with any other rule.
-
Other Important Info
All entries must comply with all requirements except where nullified by Act of Dog.
All entries must be submitted on or before 12:00 UTC on Monday 25th July without fail. All entries must be supplied in a ZIP file equal to or less than 250 KB in size. All source code, makefiles, documentation, and references to additional libraries used must be supplied in the ZIP file.
You can assume that everyone will have a copy of Allegro (standard installation) installed. You do not need to supply one. It is okay to use a more recent version of Allegro, but if someone is unable to compile your game because of that, it's your fault. You should consider uploading binaries for people who have problems compiling the source onto your own website. I will be checking that the binary and source match up, so adding enhancements to the 'competition binary' is not permitted..
If source code is reused from legal sources (your own, GPLed, public domain) you should declare this and what changes have been made, so that your work can be assessed for the voting.
People should keep a informative and interesting account of their development through the competition. This can be sent after the competition for those people with no Internet access over the weekend. This does not affect your space requirement.
A web-based "blog" update page will be available. This will allow spectators to see what is going on :-)
You can make use of all information sources, mailing lists as you see fit. This is not an exam! :-)