Current Time
April 26th
9:45 AM UTC

Log In





Don't read too much into the results of these sample spins! The method of picking rules is yet to be tweaked to its full potential, and until a good selection of rules have been added, it's rather meaningless.

Once the Rule-O-Matic has been spun for a final time, the authors of the selected rules will be contacted in order to add clarifications and last minute twists. They won't be allowed to do anything drastic, and to limit their advantage of a heads up, they won't know for sure which of the rules atually were selected. (For example, they may be notified that one of three specific rules have been selected.)

Here is a sample spin, with the following rules being chosen:

  1. Genre requirements

    Ridiculous and romantic (OK)

    Give your game some honey. It would be nice to have a romantic game. Include hearts, princess, frogs or something almost ridiculous romantic.

  2. Technical requirements

    There are 2 technical requirements:

    ACME Radar (Great)

    The game must include a radar system that somehow enhances the player's knowledge about the environment: it can show the positions of your enemies/allies, the shape of the environment, areas with elevated radiation levels and more.

    Input options (OK)

    Good games allow the user to choose the method of input they use (ie. keyboard, joystick, mouse). Your game should allow the player to be able to choose from at least two different input sources.

  3. Artistic requirements

    There are 2 artistic requirements:

    Reverse (Good)

    Something in the game has to be reversed somehow. You can think of reversed player controls, a reversed playback of the game just played or playing on an upside down world. Reversing could also be an option (in a menu) or a consequence of a player action (event).

    Stupidity detection. (Good)

    Your game should have subtle means of detecting if the user is an idiot, and act accordingly. What the game decides to do with this measure of user-intelligence is up to you.

  4. Bonus rules

    There is 1 bonus rule:

    Act of Pacifism (Great)

    You may opt out of one rule if your game involves no violence whatsoever (cartoon or otherwise)

  5. Other Important Info

    All entries must comply with all requirements except where nullified by Act of Dog.

    All entries must be submitted on or before 12:00 UTC on Monday 25th July without fail. All entries must be supplied in a ZIP file equal to or less than 250 KB in size. All source code, makefiles, documentation, and references to additional libraries used must be supplied in the ZIP file.

    You can assume that everyone will have a copy of Allegro (standard installation) installed. You do not need to supply one. It is okay to use a more recent version of Allegro, but if someone is unable to compile your game because of that, it's your fault. You should consider uploading binaries for people who have problems compiling the source onto your own website. I will be checking that the binary and source match up, so adding enhancements to the 'competition binary' is not permitted..

    If source code is reused from legal sources (your own, GPLed, public domain) you should declare this and what changes have been made, so that your work can be assessed for the voting.

    People should keep a informative and interesting account of their development through the competition. This can be sent after the competition for those people with no Internet access over the weekend. This does not affect your space requirement.

    A web-based "blog" update page will be available. This will allow spectators to see what is going on :-)

    You can make use of all information sources, mailing lists as you see fit. This is not an exam! :-)

SpeedHack created by Arron Shutt.
1999-2003 logos by Arron Shutt. 2004-2007 logos by Johan Peitz. 2009 logo by Pedro Gontijo. 2011 logo by Mark Oates.
Copyright ©2004-2011 by Matthew Leverton.