Current Time
May 29th
2:40 AM UTC

Log In





Don't read too much into the results of these sample spins! The method of picking rules is yet to be tweaked to its full potential, and until a good selection of rules have been added, it's rather meaningless.

Once the Rule-O-Matic has been spun for a final time, the authors of the selected rules will be contacted in order to add clarifications and last minute twists. They won't be allowed to do anything drastic, and to limit their advantage of a heads up, they won't know for sure which of the rules atually were selected. (For example, they may be notified that one of three specific rules have been selected.)

Here is a sample spin, with the following rules being chosen:

  1. Genre requirements

    Gold rush (Great)

    Your game must center around at least one limited resource over which all players want control. It could be gold, bases or hostages, but players (AI as well) should be able to take it from others at all times.

  2. Technical requirements

    There are 2 technical requirements:

    Rock Paper Scissors (Great)

    One of the gameplay elements must include three (or more) choices that beat each other circularly in the conventional rock-paper-scissors fashion.

    Make it sticky (Good)

    The game should incorporate glue in some sort of way. Maybe gluing your opponets to the walls, celings, etc.

  3. Artistic requirements

    There is 1 artistic requirement:

    World Map (OK)

    You must have a world map:

    This may be in street-fighter style where you are shown flying to the country where you will be competing against another player. You could also have a world map that has lots of challenges are shown, and you can select where to go to next. Another possibly the game has a linear path, but you are shown on a world map how far you have progressed.

  4. Bonus rules

    There are 2 bonus rules:

    Lesser Act of Chameleon (Great)

    You may change one word in one rule. The result must make sense.

    Act of Chewbacca (Great)

    You can opt out of one rule if your game contains no verbal communication at all. Your game can't use words, but it can still use symbols, icons and descriptive sound effects.

  5. Other Important Info

    All entries must comply with all requirements except where nullified by Act of Dog.

    All entries must be submitted on or before 12:00 UTC on Monday 25th July without fail. All entries must be supplied in a ZIP file equal to or less than 250 KB in size. All source code, makefiles, documentation, and references to additional libraries used must be supplied in the ZIP file.

    You can assume that everyone will have a copy of Allegro (standard installation) installed. You do not need to supply one. It is okay to use a more recent version of Allegro, but if someone is unable to compile your game because of that, it's your fault. You should consider uploading binaries for people who have problems compiling the source onto your own website. I will be checking that the binary and source match up, so adding enhancements to the 'competition binary' is not permitted..

    If source code is reused from legal sources (your own, GPLed, public domain) you should declare this and what changes have been made, so that your work can be assessed for the voting.

    People should keep a informative and interesting account of their development through the competition. This can be sent after the competition for those people with no Internet access over the weekend. This does not affect your space requirement.

    A web-based "blog" update page will be available. This will allow spectators to see what is going on :-)

    You can make use of all information sources, mailing lists as you see fit. This is not an exam! :-)

SpeedHack created by Arron Shutt.
1999-2003 logos by Arron Shutt. 2004-2007 logos by Johan Peitz. 2009 logo by Pedro Gontijo. 2011 logo by Mark Oates.
Copyright ©2004-2011 by Matthew Leverton.