Posted by Desmond Taylor at 2011-07-29 16:20:37
I have just got my new router and I am downloading the games :D I shall test them out later on tonight and submit my votes. I can't wait to test these games out :D.
On a side note, I have my new computer :D Now I can play games with sound and make them too.
Posted by Slartibartfast at 2011-07-25 16:25:42
I've been alerted that when compiled with MSVC my entry might not work correctly on Windows.
Dario ff has been kind enough compile it with mingw for me, so a binary is available here: (This is the submitted code that has been compiled)
Also, I think there's a chance my winreadme.txt is not up to date with me regaulr readme.txt, but it is only license ...
Posted by Desmond Taylor at 2011-07-25 15:45:35
Im now single had to get a new place and have no internet at my new place yet. Should get the net by Thursday the latest
Posted by BAF at 2011-07-25 14:00:13
Overall, I'll label this SpeedHack a success.
On top of time constraints, it has been a few years since I've used C++, so I was a little rusty. I use C# most of the time now, so it was mostly an issue of remembering how archaic C++ is ;). I haven't had to do my own memory management in ages, but I don't think I have any glaring memory leaks. Oh, and the bass-ackward header file system bit me a few times - I'm used to just updating my implementation as I see fit ...
Posted by Samuel Henderson at 2011-07-25 12:28:19
Well, I didn't get very far into implementing my idea before I was pulled away from coding.
My idea was essentially going to be a (slightly) modified version of the dice game '10 Thousand', except it was going to use colours instead of dice. I'm not sure how I would be able to incorporate the 'Laziness' rule... I was thinking if the computer player got too far ahead then it would begin making terrible decisions... For the 'Brainwashing Propaganda' I had planned ...
Posted by Michael Jensen at 2011-07-25 11:59:45
Well this year was tough. I had almost no time due to other commitments. I'd never used Allegro 5 before, and my C++ was rusty as all get out. But I made something that meets the rules, though it's not the most playable. :)
Check out "Zombies Love You" and let me know what you think! :)
Posted by Fishcake at 2011-07-25 11:44:15
With less than 20 minutes on the clock, I decided to invoke The Act of Chameleon. I am invoking the Act of Chameleon to replace "Laziness" with "Krakka-BOOM".
Posted by Mark Oates at 2011-07-25 11:41:51
Just submitted a newer version. Man, I tweaked this thing to the very end!
I hope you guys enjoy! ;)
Posted by Lars Lindqvist at 2011-07-25 11:31:26
Finally finished this hideous game, with 28 minutes to spare!
Successfully compiled in Linux, though couldn't run it. I suspect it's my VM acting up.
Posted by fissionchips at 2011-07-25 11:12:31
Well, for the second time my weekend is occupied with family matters so I will not be able to finish. Hopefully next time will be different.
Posted by charnooh at 2011-07-25 11:08:40
<alledos> Speedhack ends in 1 hour and 57 minutes.
<alledos> Speedhack ends in 54 minutes and 37 seconds.
An hour to make a game! Awesome planning is crucial!
Anyways, my game features scores, getting easier / heavier as it goes, propaganda bits, it DEFINATELY washes brains out of skulls and i even managed to pull off some voice recorded sound effects and composed music :)
Posted by weapon_S at 2011-07-25 11:08:34
So what happened... I chopped off half of the code, and then the usual development stuff. Bugs, things you hadn't thought out etc. First time I ran into buffer overflow bug (that didn't crash my program :-X ). Fixed it immediately thanks to dbg 8-)
Spend two hours last night trying to compile on windows. (Oh, my god, I can't even compile a program!) Then I decided to work on the font file which didn't work !@^&@#
I didn't shower last night. And I don't ...
Posted by Peter Wang at 2011-07-25 10:56:20
My entry is up now, too! To entice you to play it, here is a screenshot of the title. I made it with Gimp. You can, as well: just go to File > Create > Logos > Neon...
I'm looking forward to playing everyone else's entries.
Posted by charnooh at 2011-07-25 10:47:44
After 0.5h of work i have a game ready, time to add some tunes and I'm done!
I used the chameleon wildcard bonus rule to swap "Colour symbolism" with something i might have implemented, and here I go with "Oral sound effects". See you soon!
Posted by charnooh at 2011-07-25 10:13:03
Uhm... I'm so late, but I still can make it. Can't decide on chameleon thingie yet.
Wish me luck!
Posted by Bruce Perry at 2011-07-25 09:04:20
Here, have a finished in-game screenshot. :)
And an announcement thread:
Posted by Bruce Perry at 2011-07-25 08:36:44
Submitted through the site, and also available here:
For Windows users:
For everyone else:
No one was around to test in Linux or with MSVC for me, and I need sleep! So I hope it's OK.
Hope everyone enjoys it! I ...
Posted by SiegeLord at 2011-07-25 07:46:40
It's 3:44 AM local time and I submitted my entry. I got it to compile on Linux (gcc 4.5.2) and on Windows (mingw 4.4) so that should be good. I'm too tired to make Windows binaries right now, but I'll get on it later. The game has an annoying enet dependency (no Windows binaries on the internets), but it shouldn't be too bad.
Hopefully I didn't forget anything in my zip file :/.
Posted by titonbrujah at 2011-07-25 07:44:26
Anyone wanna give me some peace of mind and confirm my entry compiles?
Posted by Lars Lindqvist at 2011-07-25 07:21:13
Pretty much done, just need to confirm that it compiles on Linux.
Added a massive GUI:
Posted by titonbrujah at 2011-07-25 06:47:16
A minute after uploading, I run the game and spot 3 minor graphical glitches involving text. Figures.
My extra now has a binary, so anyone interested in playing the game can just get it.
If you wanna know how the 'official' version is, download the extra and just go inside '\data' and remove the file '3ddance.wav'.
Posted by Mark Oates at 2011-07-25 06:42:16
Posted by Mark Oates at 2011-07-25 06:39:31
Overall, I'm very satisfied with my submission "LightRacer". I have a complete mini-game, balanced gameplay, met all the requirements of SpeedHack without having to evoke the Act of Chameleon, and there are basically no bugs in the gameplay.
Best of all, I came in at only 128k and still have super sweet great graphics.
Hopefully I did the format/submission/makefile correctly. I just dumped all my h and .cpp files into the same folder. I hope it ...
Posted by titonbrujah at 2011-07-25 06:21:52
The extra version contains music, that's the only difference
Now, time to upload a binary...
Posted by titonbrujah at 2011-07-25 05:44:14
Weeding out one last bug and I'll be submitting.