Posted by Matthew Leverton at 2015-06-20 15:14:46
Remember to join before the competition begins!
Posted by MiquelFire at 2015-06-25 02:01:13
And so, the Miquel of Fire had decided to embarked on a journey of creating game in a short 72 hour time span. Two nights before he would receive the rules he would need to follow, he did some prep work in the form of making sure his compiler setup of MSVC2013 works. After a few checks with the unstable Allegro 5.1.11 release, he got to a state where he deemed it good enough.
As he was getting ready for bed, he remembered some more prep work he wanted to get done, ...
Posted by Onewing at 2015-06-25 06:01:45
I bumbled through setting up allegro 5 to be used with Xcode on Mac OSX. It's been five years since I've touched allegro at all and this is the first time I've seen allegro 5. Furthermore, I've never built an Allegro application on a Mac environment. Further furthermore, I've been coding in Objective-C for the past five years. Finally furthermore, I've moved into a different role at work and have only been coding 1-6 hours a week for the past 2-ish years. ...
Posted by Matthew Leverton at 2015-06-26 03:11:03
The Rule-O-Matic has been given a final spin, and the rules will magically appear at the start of the competition.
As always, take time to reflect on the rules before proclaiming them to be impossible. Use them for inspiration, or make a mockery of them. It's just for fun!
May the best hack win.
Posted by MiquelFire at 2015-06-26 12:29:44
==Story mode break==
I'll be streaming at http://www.twitch.tv/miquelfire when I'm coding. As of now, I'm still trying to figure out a game for these rules. Having a hard time being creative. And my god, a rule I created was picked.
Posted by devo_au at 2015-06-26 12:42:47
Lets make a game in 72 Hours.. Ok.. Just putting together a new project now. Don't know how many rules I am going to follow. I don't know what I am doing so should be interesting. I hope there is a participation award.. At least I have beer.
Posted by MiquelFire at 2015-06-26 14:57:04
Miquel of Fire wakes up, and eats breakfast. The contest had started by the time he finish, so he read them. The rules puzzled him greatly as he could not think of anything. After starting up his computer and the stream on the Twtch, all the while trying to think up something, he added a random number generator to his code base, as his last entry had issues with it.
And thus the quest for some idea to work with has begun. Will this be the end? Find out next time. ...
Posted by MiquelFire at 2015-06-26 15:50:54
Miquel of Fire has decided on a game to work on. However the name of the game is a bit of an issue.
He has decided to eat lunch for a bit, and will return later to flesh out the ideas of the game.
Posted by Bruce Perry at 2015-06-26 16:38:18
This is where my megalomaniac, narcissistic delusions of fame become a problem, because I would like to say 'See what I did there?' but you won't until I've made my game (perhaps not even then depending on how the design evolves) and it's not as if anyone will actually go back through my blog posts at that time.
Posted by amarillion at 2015-06-26 18:17:19
I wasn't even sure if I would have time this weekend, but it looks like I'll have a bit of time at least, enough for a half-baked entry.
I'll be working with Max again as usual.
Finished work, got groceries, had dinner, had time to let the rules sink in. They're not bad, I've got some ideas. Going to have a chat with Max to see what we can do.
Posted by GullRaDriel at 2015-06-26 18:33:34
I made it to the registration, thanks to Matthew.
I already have an idea, and basically you'll be falling.
I hope I kept it simple enough to finish my entry !
Good luck to all !!
Posted by GullRaDriel at 2015-06-26 18:56:54
Basic functionalities are up.
-Error logging system to make further development easier
-Basic GFX mode
-Basic gameplay, pictars and sounds
-The Falling may come !
Posted by SiegeLord at 2015-06-26 19:05:39
I spent 4 hours coming up with a terrible idea, and now I will try to code it up in the remaining time! I'm also livestreaming it, for everybody's amusement: twitch.tv/siegelordex.
Posted by Elias at 2015-06-26 21:38:23
The screenshot may not look like it, but in the first 10 hours of the competition I implemented a 2d platform engine. The red circle is the player, who can run and jump and collide with the brown walls.
I also got a haircut, went to Tim Hortons, cooked lunch, went clothes shopping with my fiancee... the times where I could get 72 hours to concentrate on just my speedhack entry are long gone :(
My game idea is, you are a teacher who must get all the children ...
Posted by Edgar Reynaldo at 2015-06-26 21:53:32
My initial basic idea is farming crops and writing your own almanac that decides the weather for the year. Perhaps rain and noisy aliens will be involved. We shall see.
Posted by Onewing at 2015-06-26 22:01:52
I woke up, read the rules, played a bit of Nintendoland with my son and then...was benched by a migraine. :(
I hopped in bed and spent the next few vital hours trying to stave it off. Finally, after much time lost that I had intended to use designing/coding, I awoke, but had to run and get some lab work done.
Not how I envisioned today going, but exactly how I should have anticipated it. No matter, my spirits are up and I officially begin my speedhack ...
Posted by amarillion at 2015-06-26 22:57:11
This is going to be my first speedhack using Allegro 5, so I can't rely much on previously written code.
I'm building up everything from scratch and haven't got much more than a simple engine at the moment.
Posted by devo_au at 2015-06-27 00:02:10
Cheers one & miq, and good luck.. So growing stuff, and criminality... Hmmm... Weedhack?? Yep..
Posted by MiquelFire at 2015-06-27 00:24:15
Thanks to a distraction that he knew would be long, but still ended up longer than he would of have like, Miquel of Fire has not only got a name for his game, but also a general layout for how the game will work. That distraction ended up taking away too much time for him to code.
As is the nature of the contest, he hacked away at some code he had the last time he did this trip. He's at a point where he needs code that would have to be created for the game he had ...
Posted by Onewing at 2015-06-27 01:30:53
2 hours down. I've designed the idea that fulfills the requirements, setup a repo and established a game loop. Reading tutorials, manual and wiki to fill in some gaps to plan out my approach to the first bit of game mechanics.
I have two names for the game. I'll share later should I officially land on one.
Posted by Bruce Perry at 2015-06-27 03:47:50
I pixelled my approximate idea of what all those retro 8x8 fonts should have been. Then I made a shader and did some stuff to make it look all scanliney.
And then, I tried to flout the laws of physics while simultaneously learning a whole new branch of maths from Wikipedia. Honestly I'm surprised it didn't just explode on me, but I really wasn't going for the old-CRT-style curvature you can see here. I'm categorically perplexed as to how that ...
Posted by Onewing at 2015-06-27 03:49:53
I've now gone through tutorials and gotten primitive text input working (a huge milestone for my game concept). Thanks to Mark Oates for helping me get past my first roadblock!
Quick break time.
Posted by Elias at 2015-06-27 03:54:23
Come on kids! Recess is over!
Meet Ms. Teacher and her school class. No game logic implemented yet, but I have a vague idea what I want to do.
Posted by Onewing at 2015-06-27 05:19:05
I knew using the c-ish language would be a bit of a handicap considering how long it has been since I've coded in it. I feel as though I'm speaking some form of Old Speech that when lands move as told, I feel an awakening in a slumbering power.
The challenge, however, is when the scripts say "speak friend" to provide access to the proper instances, it is too long spent before I deduce that literally must I say "friend".
Posted by GullRaDriel at 2015-06-27 07:12:31
I have a few hours this morning that I can spend SpeedHacking.
I hope I'll make some progress !!