SpeedHack Blogs
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All Nighter
There come times in programmers' lives when they must pull all-nighters. Now is one of those times.
I have cookies and juice. Caffeine doesn't do it for me.
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Tile map up and running
I spent the better part of today implementing a layered tile map, but I finally have some screen action to share. Now I need to implement a player and enemies and have them interact with the map.
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Nth Hour Update
The game is...interesting. It fulfills the rules, but could use some time polishing and testing. Unfortunately, the night is coming on fast and sleep for work is starting to diminish, so I've got to stay focused. Giving myself another hour-ish to polish and implement some final pieces and then I begin the process to submit as-is.
Here. We. Go.
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day #3 state: finished
I added a title screen and a win condition. I also have a monster now and when it appears gravity reverses and the Allefant title music plays :D
I also got some other songs and apparently the old .abc music parser I was using has a bug and played everything wrong, but luckily I have someone around who immediately heard it and we found a way to work around it :)
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Pics!
dropping these here before I get back to the crazy...
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Final entry
Miquel of Fire has completed his entry for the SpeedHack of 2015. And as such, this will be the last blog entry.
He has no plans to make any more versions of this game, though he might do some coding fixes for other platforms.
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Better Late Than Never
Twelve hours left, and I have a blog. It's crunch time, so wish me luck.
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A plant?
Well, this got to be my lamest speedhack performance yet. The weekend was very busy, I've only got a few hours so far.
The game idea is, you have to care for a plant. So far I have started on a plant thingy that grows procedurally.Not much to see yet...
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Storytelling
It was clear from the start that the dialog tree needed to be in a config file. It started off simple but it quickly grew into a pretty advanced interpreter with nested if/else statements. I resisted the temptation to add boolean operators.
But the great thing was that this allowed Max to spend a lot of time writing storylines. Usually when we do these competitions she starts idly designing some placeholder graphics without a clear idea what the game is going to ...
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Presenting B.U.N.
I haven't got much more time anyway, because work will come back in full force on Monday and I need to get some rest.
One of the last remaining tasks for us was to pick a name. Too tired to put much thought in this, so we went with the first thing that came up. So the game is now called B.U.N.
I hope it's not too difficult. I have play tested it so much that I know the puzzle inside out. But how is it going to play out? Is the puzzle too easy or too hard? Is ...
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Particles are a go
Miquel spent too much trial and error on it, but he has particles in his game. Miquel now just needs to set his sights on fulling the seedling rule.
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Bawwwwwwwwwwwwwwwwww
I'm now synthesising some annoying sounds. It sounds remarkably like when those old BBC computers used to crash. That might be because that's what I was going for, of course.
We also now have difficulty progression, time restrictions and a game end condition, and with all those things, I think the gameplay has worked out rather well.
So, still to do:
- Scoring
- Think of a name! -
Dialog work underway
Miquel spent a little trial and error, but he has a dialog screen with three buttons. Now he just needs to test with the other three layouts, and have the buttons do stuff!!!
Note: Images already out of date, the message has been moved down.
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Uploaded entry
Fixed some more bugs / features ;-)
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Sounds
My entry feature a home made annoying sound. Hope you'll like it ^^
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Uploading entry
I'm currently uploading my entry as it is nearly finished.
I may find some time during the 19 hour lefts, but not sure.
Anyway, entry finished :-D
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The heat is on!
Feeling pressured by time, Miquel has decided to switch to at least getting the other two rules he's been holding back on to at least have them completed. First thing first, the dialog system he planned on.
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Polishing
This is going well. It's pretty much finished.
There were a few dead ends in the dialog tree, which we've hopefully ironed out by now.
Now going to write a README.txt
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Not looking good for time..
Well it is coming together. Trimmed down the game engine I have been working on into an ultralite version. Don't think time is on my side though. Hopefully will be able to turn it into some type of game if i'm not too busy tomorrow. Don't like my chances. Here is a screen shot. Got some bad sounds happening. The growing stuff, will happen. Particle engine, I doubt will happen. Anyway it has been fun to have a go..
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TTF FTW
Nearly a working game.
Music and effects are OK.I need to:
- set the condition for ending a level
- use some better fonts
- make the text message working
- make the end level animation
- check some more collisions
- add some more particles
See you later . -
Will continue tomorrow
Well I've managed to get a credits screen mostly working. Yes I know I'm writing the game backwards, but I still hope to have some kind of gameplay by tomorrow. Gotta call it quits for today though. I'm beat.
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Good morning !
A new Speed Hack day begin :-)
Happy coding everyone !
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More fire
I'm a bit behind schedule. I've got probably 80% of the gameplay done, but very little actual content. Had a headache most of the day, which hasn't helped...
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14th Hour Update
It's taking form. I still lack "sound annoyance", but I feel all the other rules are met (some a bit loosely).
Tomorrow will be a challenge to find time to contribute, meaning I'll probably have to cut sleep out before a work day (after being off for 2 weeks).
For now, I'll try to get some sleep beforehand, as the sun (or my son), will be waking me up in only a few short hours.
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Getting somewhere?
The bad news is I've spent most of today putting together a state machine. The good news is it's complete and I have a splash screen that fades in and an exit screen that fades out. Not much to see yet, but it should go much faster now that's up and running. Still need particle effects, text interaction, but I have something to take care of as well as some super obnoxious sounds. Stay tuned for more updates!