SpeedHack Blogs
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The results are up!
Check out the list of winners at:
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VOTING !
For those who missed the link in the a.cc topic, here it is :
http://www.speedhack.allegro.cc/vote -
Repo
I did all my work on a repo that I've opened up: https://bitbucket.org/ssilvey/eldersofethos/overview
I created a tag of the exact code snapshot that I submitted as well as a tag for the official Visual Studio 2012 compliant build. If you review all the commits to the windows_compatibility branch, you can see each step I took to get to that latter tag (which I used for the Windows binary). ...
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Windows Progress
See this thread: https://www.allegro.cc/forums/thread/615499/0
It looks like Mark Oates has had some luck compiling a functional windows build. It doesn't work on my virtualbox, so I'm going to try and boot directly into Windows to see if I have better luck.
There's been a few reports of crashes and missing particles that I'm looking into as well.
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The Fallings - post-competition fixes
The post competition version fix/ try to fix:
-Unsupported GFX_MODE
-Missing boum.wav in some versionsAnd added Linux binary release :-D
Sources:
https://www.allegro.cc/files/attachment/609522
Binary+Datas:
https://www.allegro.cc/files/attachment/609523 -
Post-competition fixes
Reminder: if you have any major post-competition fixes to report, please do so on your blog as inline diffs, links to git commits, etc.
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Awake
"...back to reality," he says behind a work computer.
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Been fun..
Yep, a little disappointed and frustrated that I missed out by the skin on a bee's dick.. But hey, I have had fun and there is always next year. I think I will finish the project. Here is a screen shot of how far I got. Not really a game, just watering weeds and when they get big you get to harvest them. Cheers..
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Hmmm
I'm pretty sure I hit upload before the time ran out. After I hit the button, everything disappeared and then no record of it.
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DNF
As there is no meaningful gameplay yet, I'm not submitting my entry. Here are two screenshots of the latest version though.
Source code is available on my github: https://github.com/oncer/speedhack15
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OUT OF TIME
Don't think I got there in time. Trying to get the zip under 250kb, just realized, it's 12:01pm :(
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Some Other Time
A delayed game is eventually released, but a good game is bad forever.
I need sleep. It's been fun. I wonder where that hour went, the one I needed to finish on time...
Fuck.
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Entry uploaded
Well that's it I submitted my entry. 15 minutes to spare. ;)
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Final Edit
Here is the final package:
The Fallings !
-Move your guy using the mouse
-Mouse click to use your right OR your left lighsaber
-At some time you may have to enter the bombs activation codeSources:
http://www.speedhack.allegro.cc/entry/13/3861
Binaries:
http://www.speedhack.allegro.cc/entry/13/3 ... -
Obnoxious sounds added in
I found the time to make my aliens make awful noises and wander around aimlessly. I will be submitting my entry now.
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Last hour edit resume
OK so far I have:
-added some more particles
-separated part of particle system to allow user defined nb_min_particle in config.txt
-added some more missing sounds (home made my bad)
-removed some compile flags
-replaced some residual allegro_message by n_logUploaded !!
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Got Some Aliens Walking Around
Well it looks like this is as far as I will get. Only just under two hours left and not much time to implement anything.
Would like to keep working on this for a while, as it seems to show promise for gameplay once I get far enough along.
Worked on my entry about 29 hours total but I'm still missing some features and it's not really finished. Had trouble with finding good assets like a tractor and Blender decided not to work so I don't have a main player ...
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24 hour update
Turns out I clocked 24.25 hours for this event, where I wanted to only do 8-12 hours. Oh well, I still got to balance the weekend with family.
Anyway, my entry is submitted. I imagine there's probably some code in there that makes it difficult to compile. For now, I've got to get some sleep as i'm down to just 2 before a full workday!
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Sounds
As I still have 2 hours left, I added some more sounds.
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my entry
here is a screen shot
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Dependencies ...
Fixed missing dll's, have to upload... one mooooore tiiiime taaaaaa tataaaaaaaaaa
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The Fallings - ninja edit
There are still four hours left.
Let's use this time to polish the entry a little, and why not provide a linux binary ?
I uploaded (a new time), I messed up the ustrlen call on the activation textbox which allowed to put the right word followed by whatever and still achieve the goal, and removed some files that were unnecessary .
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The Human CPU Experiment
The full zip, including executables, DLLs, screenshots and a git repository, is here:
http://bdavis.strangesoft.net/HumanCPU.zip
Also, here's the title screen.
Announcement thread: https://www.allegro.cc/forums/thread/615497
It's been fun!
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Finished!
The source is uploaded!
I have a larger zip with binaries, screenshots and a git repository too which the site hasn't accepted yet. I assume it's too big even though it's under the stated 10 MB. Working on it ...
Here's a screenshot of the finished game (o_o).
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Fight fire with fire!
I am done. This isn't my best entry, I think, but it is reasonably solid. I had a lot of trouble coming up with an idea, and had to take a few liberties with the rules. The biggest mistake I made was making this an isomatric tile-based game, which always takes forever due to compilcated tile movement code and the requirement for tons of graphics (the civilian graphics are particularly atrocious this time around). I'll try not to repeat this mistake again.
I'm ...