Results
Best Technical
It's hard to get all aspects of a game put together in a weekend, so this category is here to award those that got the technical bits in order. This year, games were to feature character development and an Easter Egg.
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E'th
By SiegeLord
Game BackgroundYou control a planet that is trying to capture photographs of nearby spaceships. With some fine maneuvering you'll be able to get close enough to take pictures of each one. Along the way, you can upgrade your planet to make it a bit easier—if you don't mind sacrificing some hard earned points.
The mechanics of the gameplay are solid, and the technical rules are implemented cleanly. The Easter Egg reversing the reversed "Soviet Russia" rule was a clever play.
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A Slug's Life
By Mark Oates
Game BackgroundYou're a snail that somehow lost his shell, causing you to live a slug's life. You crawl around collecting things, killing bugs, and taking risky jumps on bouncy blue pads. But as the game is unfinished, you'll probably never really find meaning in your life as a slug.
There apparently is no Easter Egg, but character development here is (or would have been, or could have been) a core part of the game. The high marks here undoubtedly come from it being a 3D game.
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Shopkeeper
By Elias
Game BackgroundYou are a hoverboard-riding shopkeeper who obviously wants to keep things well stocked and clean. Journey from room to room, performing all of the requisite jobs. But if you aren't efficient, you'll run out of fuel and won't be able to finish.
An Easter Egg gives you a hidden skate board. The other technical rule (character development) was essentially ignored. But submitting an 11th hour 5KB entry completely self-contained in a single source file is a worthy technical achievement of itself. (Let's just hope spacing and comments were removed to help fit the 5KB number...)
Honorable mention: Badonkadonk!, In the Heat of the Jungle