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I just got in to work a couple minutes ago and have read over the rules. Is it just me, or are there a lot more rules than usual? Perhaps its because I haven't participated since 2002. But goodness, I thought there were only supposed to be three rules.
Blah, I'll see what I can think of during the day.
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While thinking of obvious stereotypes which didn't involve people I came across the idea of a pig which didn't sit around in the mud all day. It eventually evolved into...
SONIC THE HOG
We'll see how this game gets going. I just have to figure out how to give it an evil influence, all the other rules I have taken care of.
...alternatively, there's the idea of a kind hearted wolf who just wants to be your friend, but that contradics the evil theme. Or an entirely unintelligent fox. Or an ugly kitten who goes on a rampage. Feel free to steal any of these, I basically stole them from a
list on Wikipedia [en.wikipedia.org].
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I'm skipping out. That means skipping my last class of the day. I'm a bad kid... but I don't need the Matlab review, so...
I didn't bring my laptop with me, so it's off to my house with no Internet connection to code code code. I probably should make a copy of this page so I can re-read the rules in case I forget them.
Here's my idea, I would love comments on them if you have the time:
Stereotype: A pig which runs real fast
Friction: Certain tiles have different effects when walked on, such as ice, water, etc.
Radius: Powerups automatically fly toward you when you are nearby, such as with the magnet shield in Sonic 3, or in the game God of War.
Ratio: Piece of cake...
Dialog: There will be a glorified level selection process. You can play the levels in any order based on your choices in cut-scenes.
And if you're too lazy to read my last post, the title of the game is Sonic the Hog. Here's hoping I don't get a cease and desist letter.
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I figure I ought to obfuscate the name a little to keep Sega off my back.
My checkerboard pattern isn't particularly nice at the moment, but I figure that cosmetics should be secondary to playability. So now I must work on making my pig run.
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So first I had major problems grappling my head around the Allegro coordinate system again. I've been using OpenGL for so long and it makes so much more sense to me.
So I finally got all that sorted out, but now I am having issues with the camera. As in, the camera moves and so does the player, but something isn't being drawn in the proper place... dum de dum....
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Oink!
My little piggy collects apples. The apples are drawn near him due to .... (wait for it) gravity. (Get it? Har har har.)
I have no real art yet, as you can see. The black filled circle represents the pig, and the red circles are the apples. The unfilled circle is the radius where apples will be drawn to you.
Anyhoo, that's all I got for now.
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There is now both grass and ice to run over. Yay!
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Not a breakthrough update. Just showcasing that widescreen works in my game. And here is a screen shot at 8/5 ratio to prove it.
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I'm starting to put some art into my game. Unfortunately my scribbles still suck. I'm trying to convince my girlfriend that she wants to make animation frames of a little pig for me.
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Do I make too many posts? Perhaps I do. I just like to share, that's all.
Remember all those ugly screen shots from earlier? Now they're prettier! I also made the grass grow a bit longer.
int top_height = BLOCK_W*8;
int checker_height = BLOCK_W*32;
int checker_width = 32;
My values don't exactly make sense, I know. But I can now easily change the size of grass and the checkers. It was all hardcoded much uglier before.
Edit: If any kind soul wants to make my piggy prettier, here's the image for it below. I only use the first five frames, but the more frames the merrier if someone wants to help out.
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Just another shot. Nothing much new to report. I have cutscenes as well, though they need a bit of work.
Everyone's all "I gotta put in widescreen support!" Screw that! I support tallscreen in my game. That just makes me cooler I guess.
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- Tallscreen, eh? Awesome. 8) - Kibiz0r
- I provide widescreen and tallscreen support simultaneously, but most people will mistake it for a normal 4:3 ratio. ;) - Neil Black
- LOL..nice.
Also, the checkerboard pattern and the grass are lookin sweet =) - Adam DiCarlo
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I need to make everything pretty tomorrow. Pretty it all up, that's what I need to do.
Pretty pretty pretty....
I need to make background views for each level, and I need to make background objects placeable in the levels. I'm not sure how I will handle this, as my game is not resolution dependent, and stretching things is really really ugly with plain old Allegro. Next time I will be using OpenGL for sure. I already have some plans....
Then after I implement that, I need to improve my art (seriously) and make the levels longer and interesting. And get a couple of sound effects. Maybe add in some more graphical effects to make things prettier.
But the main coding is done. The game progresses smoothly and looks like it could be fun. This screen shot shows the four ground types: grass, ice, hay, and wood.
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I'm trying to use antialiased fonts, but am having difficulties....
In other news, I have sound effects for the game.
Edit: Much better
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I am finished with my game! Be sure to grab a copy of it by
clicking here.
I have included some screen shots of the final product in action. It feels good to be done. Now to prepare for class tomorrow...
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In the famous tradition of these competitions, I continued working after I said I was done. I added some more sound effects and improved the art a little bit. Here's an example of the improved art. (Compare to the older screen shots.)