amarillion's Blog
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End of Day 2 - all rules in!
Due to work, C++ getting rusty, and because this is my first inroad with allegro 5, I felt we needed to severely limit the scope of this project.
So the screenshot is not much to look at, and I'm afraid it will pretty much stay like that. We're going for a text-based puzzle game, based on navigating a dialog tree.
In spite of that, or actually because of that, we've got a pretty playable game already. And ALL the rules are in. I don't think I've ever done a speedhack where I had a playable game with all the rules fulfilled already on Saturday! Usually I still have three rules to implement on Monday morning.
Not to say it's all easy - I've built a custom interpreter for the dialog trees.
So my remaining time for Sunday will be spent polishing, and making sure there are no dead ends in the dialog trees.
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"There is an umbrella in the floot" XD – MiquelFire
I'm confused. It doesn't say "floot". Might want to fix the spelling of 'straight' though :) – Bruce Perry