method:generate

tileset:tileset1.bmp
algorithm:0
width:30
height:30
chests:2
enemies:f
parent:overworld.txt
music:emil.xm
=
method:load
file:treasure1.txt
music:emil.xm
=
method:generate

tileset:tileset1.bmp
algorithm:0
width:50
height:50
chests:2
enemies:fg

music:emil.xm
=
method:generate

tileset:tileset1.bmp
algorithm:0
width:50
height:50
chests:2
enemies:ce
music:emil.xm
=
method:generate

tileset:tileset1.bmp
algorithm:1
width:100
height:100
chests:5
enemies:cdg
music:emil.xm
=
method:load
file:crystalroom.txt
music:menu.xm
parent:overworld.txt