(N, fases:7)
(F, ) #media/fases/cidade1.bmp
(F, ) #media/fases/cidade2.bmp
(F, ) #media/fases/fase1.bmp
(F, ) #media/fases/fase2.bmp
(F, ) #media/fases/fase3.bmp
(F, ) #media/fases/fase4.bmp
(F, ) #media/fases/fase5.bmp
(XP, tipo:1, ia:1, dir:2, hp:700, forca:20, local:0,7,7)
(P, tipo:2, ia:3, dir:2, hp:1000, forca:30, local:0,3,5)
(P, tipo:2, ia:3, dir:2, hp:800, forca:15, local:0,3,11)
(P, tipo:2, ia:3, dir:2, hp:1000, forca:30, local:0,6,13)
(P, tipo:3, ia:4, dir:2, hp:500, forca:10, local:0,5,2)
(P, tipo:3, ia:4, dir:2, hp:500, forca:10, local:0,12,4)
(P, tipo:3, ia:2, dir:2, hp:500, forca:10, local:0,13,6)
(P, tipo:2, ia:3, dir:2, hp:1000, forca:30, local:0,13,11)
(P, tipo:6, ia:6, dir:2, hp:100, forca:10, local:0,28,4)
(P, tipo:3, ia:6, dir:2, hp:500, forca:10, local:0,37,16)
(P, tipo:6, ia:6, dir:2, hp:100, forca:10, local:0,12,17)
(P, tipo:7, ia:5, dir:2, hp:100, forca:0, local:0,10,17)
(P, tipo:3, ia:4, dir:2, hp:1000, forca:10, local:0,6,21)
(P, tipo:3, ia:2, dir:2, hp:1000, forca:10, local:1,20,3)
(P, tipo:3, ia:4, dir:2, hp:1000, forca:10, local:1,10,16)
(T, local: 0,1,5, destino:0,17,3)
(T, local: 0,1,9, destino:1,4,13)
(T, local: 0,10,12, destino:0,9,14)
(T, local: 0,9,14, destino:0,12,7)
(T, local: 0,12,7, destino:0,10,12)
(T, local: 0,17,3, destino:0,1,5)
(T, local: 0,18,10, destino:0,36,9)
(T, local: 0,26,9, destino:1,12,19)
(T, local: 0,36,9, destino:0,18,10)
(T, local: 1,4,13, destino:0,1,9)
(T, local: 1,8,7, destino:1,17,9)
(T, local: 1,17,9, destino:1,8,7)
(T, local: 1,12,9, destino:0,26,9)
(S, tipo:0, local: 0,8,16, num_alvos:9, alvos:(0,10,30)(0,12,30)(0,14,30)(0,16,30)(0,18,30)(0,20,30)(0,22,30)(0,24,30)(0,2,1))
(M, id:22, local: 0,1,14, num_alvos:1, alvos:(0,1,11)) #This bathroom is really dirty!
(-------------------------------)
(P, tipo:1, ia:1, dir:2, hp:700, forca:20, local:2,7,7)
(M, id:0, local: 2,7,7, num_alvos:0, alvos:) #Welcome to "Make clean". Use the arrows to move around.
(M, id:1, local: 2,1,9, num_alvos:0, alvos:) #To open the door, search for the switch and press 'S'.
(M, id:1, local: 2,2,9, num_alvos:0, alvos:) #To open the door, search for the switch and press 'S'.
(M, id:1, local: 2,3,9, num_alvos:0, alvos:) #To open the door, search for the switch and press 'S'.
(S, tipo:0, local: 2,3,6, num_alvos:1, alvos:(2,2,10))
(M, id:2, local: 2,1,11, num_alvos:0, alvos:) #Good! What could be beyound those stairs? Press 'T' to go through them.
(M, id:2, local: 2,2,11, num_alvos:0, alvos:) #Good! What could be beyound those stairs? Press 'T' to go through them.
(M, id:2, local: 2,3,11, num_alvos:0, alvos:) #Good! What could be beyound those stairs? Press 'T' to go through them.
(T, local: 2,11,1, destino:3,12,13)
(-------------------------------)
(T, local: 3,10,1, destino:3,8,1)
(T, local: 3,8,1, destino:3,10,1)
(M, id:3, local: 3,12,13, num_alvos:0, alvos:) #That bucket looks mad! You may attack it by pressing 'X'.
(P, tipo:6, ia:6, dir:2, hp:100, forca:10, local:3,1,15)
(S, tipo:2, local: 3,15,1, num_alvos:1, alvos:(3,20,12))
(T, local: 3,21,1, destino:4,7,7)
(-------------------------------)
(M, id:4, local: 4,7,7, num_alvos:0, alvos:) #This place is REALLY disgusting! These clogged toilets must be stop!
(P, tipo:7, ia:5, dir:2, hp:100, forca:0, local:4,2,2)
(P, tipo:7, ia:5, dir:2, hp:100, forca:0, local:4,5,3)
(M, id:5, local: 4,5,5, num_alvos:0, alvos:) #You may press 'J' to clean all this dirty!
(M, id:5, local: 4,6,5, num_alvos:0, alvos:) #You may press 'J' to clean all this dirty!
(M, id:5, local: 4,7,5, num_alvos:0, alvos:) #You may press 'J' to clean all this dirty!
(M, id:6, local: 4,10,13, num_alvos:0, alvos:) ##
(M, id:6, local: 4,9,13, num_alvos:0, alvos:) ##
(S, tipo:0, local: 4,6,4, num_alvos:3, alvos:(4,2,1)(4,1,11)(4,10,12))
(T, local: 4,10,14, destino:5,12,4)
(-------------------------------)
(S, tipo:0, local: 5,12,1, num_alvos:2, alvos:(5,6,4)(5,18,4))
(M, id:7, local: 5,12,4, num_alvos:0, alvos:) #Here you need to choose your way.
(M, id:8, local: 5,5,3, num_alvos:1, alvos:(5,6,4)) #And you can't go back!
(M, id:8, local: 5,4,3, num_alvos:1, alvos:(5,6,4)) #And you can't go back!
(M, id:8, local: 5,4,4, num_alvos:1, alvos:(5,6,4)) #And you can't go back!
(M, id:8, local: 5,4,5, num_alvos:1, alvos:(5,6,4)) #And you can't go back!
(M, id:8, local: 5,5,5, num_alvos:1, alvos:(5,6,4)) #And you can't go back!
(M, id:8, local: 5,19,3, num_alvos:1, alvos:(5,18,4)) #And you can't go back!
(M, id:8, local: 5,20,3, num_alvos:1, alvos:(5,18,4)) #And you can't go back!
(M, id:8, local: 5,20,4, num_alvos:1, alvos:(5,18,4)) #And you can't go back!
(M, id:8, local: 5,20,5, num_alvos:1, alvos:(5,18,4)) #And you can't go back!
(M, id:8, local: 5,19,5, num_alvos:1, alvos:(5,18,4)) #And you can't go back!
(T, local: 5,1,1, destino:6,1,1)
(T, local: 5,19,1, destino:6,1,1)
(-------------------------------)
(M, id:9, local: 6,1,1, num_alvos:0, alvos:) #Policemen are good. Don't attack them if you don't want trouble.
(P, tipo:2, ia:3, dir:8, hp:1000, forca:30, local:6,3,3)
(P, tipo:2, ia:3, dir:8, hp:1000, forca:30, local:6,3,5)
(P, tipo:2, ia:3, dir:8, hp:1000, forca:30, local:6,3,7)
(S, tipo:1, local: 6,1,5, num_alvos:1, alvos:(6,6,4))
(M, id:10, local: 6,7,4, num_alvos:0, alvos:) #Ok, you passed the door. How to reach the stairs?
(M, id:10, local: 6,7,3, num_alvos:0, alvos:) #Ok, you passed the door. How to reach the stairs?
(M, id:11, local: 6,7,6, num_alvos:0, alvos:) #A secret passage. GREAT!
(M, id:11, local: 6,8,6, num_alvos:0, alvos:) #A secret passage. GREAT!
(M, id:11, local: 6,9,6, num_alvos:0, alvos:) #A secret passage. GREAT!
(T, local: 6,7,6, destino:1,15,15)
