'Parkour the Pig', SpeedHack 2009
by Timorg

A.cc Name: Timorg

Website: http://www.timorg.net/pig


 Tools and Libraries Used
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 Compiler/IDE: Code::Blocks (8.02)

 Platform: Windows

 Language: C++

 Other libraries used:

   * AllegroGL: http://allegrogl.sourceforge.net/


 Notes on Compiling
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Compile all the CPP files together, and link against allegro and allegrogl

The linking libs under windows is: -lagl -lalleg -luser32 -lgdi32 -lopengl32 -lglu32

I don't know the libs to use under linux.


 SpeedHack Rules
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No rules were completed. :(

This was all coded in the 3 days, no code reuse was used.



 About the Game
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'Parkour the Pig in Packet Loss Panic' Was going to run around collecting lost packets, in the hope of correcting a disconnected internet connection, as the owner was too lazy to walk over to the modem and reset it.


She was supposed to be running around in 3d, but my parkour code  just didn't let it happen, so I took the code and meshed it into 2d gameplay. I then still had lots of issues, but she moves all nice now, can run up walls and along the back.

 How to Play
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Parkour is controlled by...

A = Move Left
D = Move Right
Space = Jump

If you are on the upwards part of a jump, and collide with a wall, Parkour will run up it a short way in the hope of getting over the top. If you are part way up the wall, you can push space again, to leap off it, away from the wall, allowing you to jump back and forth off walls to work your way upwards.

If there is a wall behind Parkour, you can push W and Space to run along it



 The 5 W's
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Who: Anthony Cassidy (anthonytcassidy@hotmail.net)
What: 2009 Speedhack Entry.
When: 72 hours starting 12:00 UTC 10th July 2009
Where: Melbourne, Australia
Why: Because it gives me an excuse to crash and burn in all new ways to crash and burn




 Thanks
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Thanks goes to Sally for supporting me through the whole thing, and just giving me the confidence to look at what I have achieved, not what I failed to achive.



